Autoracing

Nascar And Indy Rules

General Rules

  • Races must be run within one week of the scheduled date of event for your bet to have action.
  • In the event that the driver or team wagered on for the outright championship does not start the race, the bet is considered action.
  • The official winner at the conclusion of the race will be the winner for betting purposes.
  • Both drivers in a match-up wager must be in starting grid for the bet to have action.

Motorsport Rules

  • Unless the entire race is canceled, all bets have action (even if a competitor withdraws for any reason).
  • The official winner (Formula 1 or INDY) at the conclusion of the race will be used for wagering purposes.
  • Formula 1 - For wagering purposes, the official FIA website will be used at the conclusion of the race, any subsequent adjustments (penalties, disqualifications) to grid positions will not count.
  • The official winner (NASCAR) is declared the winner at the end of the race provided that the listed driver started the race.
  • If the winner fails post-race inspection, the new winner declared by NASCAR will be graded as the winner.
  • For Head-to-Head wagers, Race or Qualifying Match Bets: Both drivers must start the race for the bets to have action. Best finishing position. If one of the drivers does not finish the race, the other driver is considered the winner. If neither driver finishes the race, then the driver who completed the most laps is the winner. If both drivers complete the same number of laps but do not finish the race, all bets are graded 'No Action'.
  • The 'Field' option in a given list of odds featuring drivers' names represents all other drivers not specifically listed who are competing in the race. If a driver in the field wins, the 'Field' is declared the winner for wagering purposes.
  • Formula 1, INDY and NASCAR events must run within seven days of the originally scheduled start time for wagers to have action.
  • Dead Heat Rule: When you have a multi-outcome prop or event where two winners tie. If a "dead-heat" is declared on any event, half the stake is applied to the selection at the full odds and the other half is lost. If more than two winners "dead-heat," the stake is proportioned accordingly. Dead Heat rules do not apply to events where a price is offered for the draw or tie (i.e., soccer).
  • Group Betting Pole/Race: The winner is the driver achieving the highest placing at the time of the checkered flag. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for wagering purposes only.
  • First Lap Markets: Wagers are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case wagers will be settled on the first fully completed lap.
  • Leader After 1 Lap: For grading purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
  • Number of Drivers to Finish the Race: Settled on the number of drivers classed as finishers in the relevant official classification.
  • Most Team Points: Settlement will be based on the team accumulating the most points at the end of a specified race. Bets will be settled on the combined points total of both drivers within a manufacturer's team.
  • To Finish the Race: Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are considered finishers in line with the official FIA classification at the time of the podium presentation.
  • With the Exception of NASCAR races, Podium/Top 6/Points Finish: The result for settlement is at the time of the checkered Flag. Subsequent disqualifications and/or appeals will not affect bets.
  • Dual Forecast: Both drivers must finish in the first two places in the race. Any other finishing position or retirement and the bet is a loser, based on the result at the time of the checkered flag. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver will be deemed void.
  • Pole position: Settlement will be based on the driver who sets the best time during the final qualifying session. Any subsequent adjustments to grid positions will not count.
  • 1st Driver/Team to retire: If two or more drivers retire during the same lap, dead heat rules will apply.
  • Practice Outrights: Fastest time in the specified practice session.
  • For Formula 1 races, in the event of a driver switching teams during the lead up to a race, all bets placed after the announcement but prior to these changes being factored into the betting will be deemed no action.

Drag Racing Rules

General Rules

  • Races must be run within one week of the scheduled date of event for your bet to have action.
  • All bets are action as long as driver makes on qualifying attempt
  • The official winner at the conclusion of the race will be the winner for betting purposes.

Please Note: If there is an event that you would like to wager on that we do not have listed, please contact us and tell us which event you are looking for. We will attempt to make odds for you!